Page Type: REFERENCE
In some display modes, channels (or bundles of channels grouped onto a single button) are represented with a short text description (much shorter than the full name of the channel). These names can be edited, and then saved as part of the definition of a World.
1) Launch the Rangecast HTML5 player, and access the World you want to edit (or that you want to use as a template for a new World)
Note: on the Options page, the "Control of Channels" selection must not be "Toggle Only" because it is impossible to mark channels in that mode. The "Quick Bar" selection is recommended as an alternative.
2) (Optional) Press 'pause' to prevent playback. This prevents the player from highlighting channels as they are played, providing a more stable visual display for selecting channels that you want to relabel.
3) Go to either the Editor (off Options).
Note: instead of using the Editor screen, essentially the same process can also be done from the Channels or Grid tabs, as described at the end of this section.
4) Locate the row with channel that you want to give a new button name, and click either the frequency column (preferred), or alternatively the text tag in the third (most specific) level of the system/group/channel hierarchy, to mark that single channel. (Clicking in other columns will instead mark groups of related channels.)
[FAQ-1105] Creating a Rangecast World (or saving changes to an existing World)
Rangecast Worlds can be created by any Rangecast user, and saved to a folder within their user account. The process is that a user loads an existing Rangecast world, makes changes in the player, and saves to their own user account. Once a World is created, any Rangecast user can access it (by name), but only the author can overwrite the existing World with changes. (Other users can save to a new World name.)