Page Type: REFERENCE
A "World" in Rangecast is a package defining a set of channels about which the Rangecast player receives notifications of new transmissions (note: whether these transmissions are reported to the user depends on player settings), and a set of "Views" arranging all or some of these Channels in different ways.
1 -- A RANGECAST "WORLD" IN ACTION
When the Rangecast Player is running, it is always:
a) Receiving notifications about new transmissions on some specific set of channels
b) Providing the user with several choices ("View" drop-down options) for how these channels are arranged on the player. Each "view" is a configuration in which all or some of these channels may be selected for reception (possibly with some channels grouped into bundles controlled through a shared on/off button).
The package of these two elements together is called a "World" in Rangecast.
When the Rangecast Player is running, it will always be presenting a single Rangecast World.
2 -- ENTERING AN EXISTING RANGECAST WORLD
[FAQ-1104] How to select/enter/load a Rangecast WorldEach Rangecast World has a unique name, and a Rangecast user may request any World by name on the Options screen. Worlds that the Rangecast user has previously accessed will be listed in a drop-down menu, for ease in switching between Worlds while the player is in use. To access a World for the first time, choose the option to request a world by name; this opens a text box (where the name should be entered) below the drop-down menu.
[FAQ-1103] The "All Channels" ViewIn the player, the "All Channels" View always presents all of the channels available in this world, each channel on a separate button. The player software will be notified whenever there is a transmission on any of these channels.
[FAQ-1096] Add a view to a HTML5 worldViews provide a fast way for users to select a predefined set of channels in the Rangecast player, to narrow the (possibly large) list of all available channels to a smaller group that is relevant to a particular community or bureau. Views can be added to worlds through the Editor interface in the Rangecast player.
[FAQ-1120] Name syntax of automatically generated Worlds (how to request content by a World name)
[FAQ-1105] Creating a Rangecast World (or saving changes to an existing World)Rangecast Worlds can be created by any Rangecast user, and saved to a folder within their user account. The process is that a user loads an existing Rangecast world, makes changes in the player, and saves to their own user account. Once a World is created, any Rangecast user can access it (by name), but only the author can overwrite the existing World with changes. (Other users can save to a new World name.)
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